Gsmart touch ui for windows mobile iphone like!. The Oculus Rift is one of the most popular virtual reality headsets in the world at the moment, with the company, arguably, being responsible for the virtual reality boom that we’re witnessing at the moment. Oculus founder Palmer Luckey created the prototype Oculus Rift in his parent’s garage back in 2011 when he was only 18 years old, and when it hit Kickstarter, he got $2.5 million in. Hi there, is possible to do Oculus Go App development with the mobile SDK/Unity on macOs? I cannot get a straightforward answer from the documentation. Lg smart share download mac.
Oculus co-founder Nate Mitchell recently sat down with TechCrunch for an interview discussing the future of the Oculus Rift, where he said that while Mac support is something the company would like to implement, it's not currently in the works.
According to Mitchell, while Mac support is 'near-and-dear' to his heart, Oculus is 'just not quite there yet.' Mac integration is, in fact, so far off that it's not even on the Oculus roadmap for the next six months. 'We do want to do OS X (macOS) support for Rift, it's not something that's currently on the roadmap for-- I can even say-- the next six months,' Mitchell tells me. 'We will continue to revisit it, the real challenge for us is just how much we invest into that space because it does require a lot of our time and energy to get it right and to deliver a great experience.'Early versions of the Oculus Rift did work with some higher-end Mac machines, but during the product's development period, Oculus was forced to drop Mac support. Mac development was put on hold in order to focus on 'delivering a high quality consumer-level VR experience,' on Windows machines with more robust hardware. Last year, Oculus founder Palmer Luckey made headlines when he said the Oculus Rift wouldn't offer Mac support until Apple releases a 'good computer.' He said Oculus Rift support was ultimately 'up to Apple,' and that the company needed to 'prioritize higher-end GPUs.' Hardware requirements for the Rift became less stringent in October thanks to software advancements and will now run on any machine equipped with an Nvidia 960 or greater, an Intel i3-6100 or greater, or an AMD FX4350 or greater. With the changes, some Macs, including the latest MacBook Pro, could potentially work with the Rift, but Oculus isn't yet prepared to delve into Mac development. Starting today, Oculus is dropping the price of the Rift and Touch controllers by $100, dropping the price to $598 for both products, a much more affordable price point. Individually, the Rift is now priced at $499 and the Touch controllers are now priced at $99. Oculus For Macbook
https://xrhiqf.weebly.com/blog/basic-makeup-kit-for-beginners-mac. https://xrhiqf.weebly.com/blog/microsoft-money-for-mac. Maple story for mac. By Roger Fingas Presenting at an event in San Jose on Wednesday, Facebook's Oculus introduced the Go, a new headset capable of operating without a connected phone, Mac, or Windows PC.Wednesday, October 11, 2017, 01:19 pm PT (04:19 pm ET) How to install toshiba drivers. Tvs msp 455 xl classic printer driver. Generate id_rsa key ubuntu. The device will sport a WQHD (2,560-by-1,440) display and built-in spatial audio, with an option for external headphones via a 3.5mm jack, executives said. Wearers will only be able to glance around spaces instead of walking around a room, the latter being a major feature of high-end PC headsets like the Oculus Rift and HTC Vive. Oculus App For MacTo ensure app support, the Go will be compatible with all titles for Samsung's Gear VR. The latter product is based on Oculus technology but sells for an even cheaper price since a Samsung smartphone is required for processing and display. Oculus has shared few other details except to say that the first development kits will ship in November ahead of an 'early 2018' launch. In the meantime the company is permanently dropping the price of a Rift bundle with Touch controllers from $499 to $399. That also includes six free apps, such as Robo Recall and two artistic titles, Medium and Quill. A new version of the Rift's dash interface — Rift Core 2.0 — combines every app and menu into a central hub, and introduces Home, a personal VR environment. A long-term project is 'Santa Cruz,' something Oculus is promising will bring 'the magic of a PC VR experience to an untethered form factor.' The technology was teased last year, and this year the company showed off new controllers enabling six degrees of freedom. Apple has largely steered away from VR in favor of augmented reality. macOS High Sierra does, however, lay the groundwork for VR on Macs. Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |